Hearts and Minds: The Vietnam War is a card driven area movement game that allows players to recreate the Vietnam War between 1965-1975 in the full campaign game or yearly scenarios starting and ending in any year. Designed by John Poniske and Developed by Stan Hilinski. The game is playable in 1 hour for the scenarios to 3-6 hours for the campaign game.
Can you HOLD THE LINE! HOLD THE LINE uses the Clash for a Continent rule system with modifications as you take command of the American and British Armies in twelve great battles of the American Revolutionary War.You'll feel the battles come to life as the American militia and continentals face the feared British elites as each try to hold the line at the battles of Long Island, Harlem Heights, Weitzel's Mill, Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine (new version of the entire battle), and the double scenario covering the morning and afternoon battles at Monmouth.
As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their lands.As the Americans you have pledged your lives, fortunes and sacred honor in defense of all you value.Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies.And as American generals Washington, Greene, Gates and others you'veprecariously placed your army in their pathwhere the outcome depends on your decisions …….The enemy approaches,the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE!
Designed by Richard Berg. MedWar Sicily is the first in a series of games using a common system. MedWar Sicily covers the Allied 1943 Invasion of Sicily. Game includes 34 x 22 mapsheet, counters, rules, dice, and box.
In TECH-BUBBLE, 3 to 6 players ride the technology market roller coaster at the turn of the 21st century as it surges and eventually plunges. The players represent various market sectors during the "Dot.Com Bubble". They make decisions to stay in the market and ride out the surge or get out before the bubble bursts. Timing and nerves of steel are everything. And along the way players can affect each other's investments and decisions by crafty play.
Arctic Survival is about using your instincts to prevail in the coldest and most remote place on earth. The object is to make it safely to your igloo before your opponent can make it safely to theirs. In the way are treacherous moving ice floes, with icebergs and thin ice blocking your path. Lurking within are friendly and unfriendly ocra whales and smart penguins that can guide the way across the ice floes. Once across, unfriendly polar bears, wolves and many other types of arctic wildlife confront you as you try to reach the safety and comfort of the igloo waiting across this vast ever changing environment.
The leader of the coven is dead and the quest is on for between 2 to 10 players to be the vampire who adds the most to their bloodline and becomes the new leader. Fast playing card game using the vampire genre. Beautiful cards, rules, and board brings the game to life. Players add to their bloodline by staying out on the hunt, but the longer you stay out the better the possibility of daylight, and if your out and the sun comes up then you could lose it all. Use your powers to best your opponents, or to help them, your choice.