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WORTHINGTON GAMES PRE-ORDER SYSTEM - THIS SYSTEM REPLACES OUR PREVIOUS SYSTEM. ANY PRE-ORDERS PLACED PRIOR TO 1/1/09 NEED TO BE PLACED USING THE NEW SYSTEM.

Our Pre-order system and how you can get the most benefit from it:

1. All games listed below are in the design/development phase.

2. If you are interested in being one of the first customers to receive one of the games listed below at a 20 - 35% discount then place a pre-order. This assures the game gets printed sooner. Next to the titles below the list tells how many orders it will take to get the game to the printer. The pre-order price is shown next to the retail price of the game cost once printed. All pre-order customers receive their orders in a first ordered first shipped process. Distributors and retailers will normally get there orders after all pre-order customer copies have been shipped.

3. On the checkout, if you sign up and create an acount, it cost nothing, allows you to track the games you've ordered and also keeps your information on file for shipping which speeds up and simplifies any future orders you choose to make with us. You do not have to sign up for an account to order a game.

4. On most titles, when you place your pre-order, we will charge your credit card $0. We do not charge your credit card again until the game is sent to the printer, at which time we will charge your card for the pre-order price we have given you here on this page. Your initial $0 charge is your authorization for us to charge your card for the pre-order price when the game is sent to the printer.

5. You should receive the games within 60-90 days for your card being charged.

Pre-order Cancellation policy - If for some reason during the pre-order phase you change your mind, send us an email and we will cancel your order.

While we are using pre-order numbers to drive some of what we are going to produce, at times, we have found ourselves in the position of being able to produce games quicker than the target pre-order numbers. So that is what we are going to do when the opportunity presents itself. What games we produce quickly will be determined by how developed and playtested games are when we get them from designers and the game topics.

If you see an announcement that a game is CHARGING NOW and you are interested in getting the game first at the pre-order price, then you need to get your pre-order in because WE ARE PRINTING.

CHARGING NOW

MedWar Sicily Click Above Image for More Info on MedWar Sicily  

MedWar Sicily

Designed by Richard Berg

Designed by Richard Berg. Originally titled Bitter Victory and desktop published by BSO games.

It is 1943, the Allies have driven the Axis out of Africa and have begun preparations for the invasion of Europe. Unable to launch the invasion of France in 1943, and needing to keep the pressure up in order to prevent German troops being sent to the East Front, the Allies opt to invade Sicily as a stepping stone to Italy. Operation Husky is the code name of the Allied Invasion of Sicily.

Most of the rules and mechanics will be familiar to anyone who has ever played a wargame. MedWar Sicily has a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or heavy weapons). No CRTs.

The game also uses opportunity cards for each player, whose chits are somewhat different from those of the other player to enhance the game. Resource points are used acquire opportunity cards or refit units. Players are limited in their resource points. The choice is theirs, but there are far more choices than points.

Playing time for MedWar Sicily 2 to 3 hours. The rules are only 8 pages, including a section on Solitaire play.

Game comes with a mapsheet, full color counters, full color rules, dice, player aid charts, and box.

PRE-ORDER PRICE $32.00

RETAIL PRICE: $44.95

 

READY TO GO TO THE PRINTER

Updated pre-order numbers as of 6/21/09

Click Above Image for More Info on Chainmail

 

Chainmail

Designed by Richard Berg

There are lots of battle games out now that use cards, but you’ve never seen, "A Men at Arms” Series and its initial offering, CHAINMAIL.

The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - often a different number for each player! - but never his full deck. The cards are used to determine movement, combat, and actions such as Missile Fire, Knights Charge, Counter-Attack, and Chivalry Charge, among others. Players may play as many of their cards up to 5 when it’s their turn, using each card for only one of the possible three purposes. Play passes back and forth between players, until both players have used all their cards… and the turn is over.

CHAINMAIL is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes – with the use of some beautiful, super-size counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s.

When do you play your cards? How many do you play? What do you do with them? Will you be caught short and be subject to a sudden attack by your opponent?

CHAINMAIL includes four of the major battles of the Medieval period: Legnano (1176), Bouvines (1214), Lewes (1264), and Bannockburn (1314).

Game comes with a double sided mapsheet, beautiful full color counters, full color rules, and cards.

Playing time for each battle is about 2 hours, sometimes less, and the rules are only 8 pages! Balance is excellent, and because of the use of cards and their random distribution each turn, no game is the same as any other. And the game is playable solitaire (with specific rules for doing so)!

PRE-ORDER PRICE $38.00

RETAIL PRICE: $49.95

 

 

Vercingetorix

Click Above Image for More Info on Caesar's Gallic War

 

Caesar's Gallic War

Designed by Daniel Berger

We are excited to announce a new title to our Pre-order page. It is Caesar's Gallic War which portrays Caesars battles in Gaul from 58BC to 51BC. The game is designed by Daniel Berger and is playable in 3 hours. The game will contain 60+ blocks, box, game map, labels, rules, 30+ cards, and dice.

The game uses are movement and portrays from Transalpine Gaul to Britania. The Romans only get 10 legions in the game but can convert tribes militarily and politically (it's easy to get people to see things your way when you hold their family as slaves.) The German player gets 6 blocks in the game but can more easily persuade their neighbors to join there cause against the Roman oppressors. There are revolt cards which bring Gaul leaders into play (especially the Massive Revolt card which brings Vercingetorix in and causes 4 tribes to revolt and move).

PRE-ORDER PRICE $38.00

RETAIL PRICE: $49.95

 

 

 

Arctic Survival

Click Above Image for More Info on Arctic Survival

 

ARCTIC SURVIVAL

Arctic Survival is about using your instincts to prevail in the coldest and most remote place on earth. The object is to make it safely to your igloo before your opponent can make it safely to theirs. In the way are treacherous moving ice floes, with icebergs and thin ice blocking your path. Lurking within are friendly and unfriendly ocra whales and smart penguins that can guide the way across the ice floes. Once across, unfriendly polar bears, wolves and many other types of arctic wildlife confront you as you try to reach the safety and comfort of the igloo waiting across this vast ever changing environment.

PRE-ORDER PRICE $25.00

RETAIL PRICE: $39.95

 

 

 

IN DEVELOPMENT

 

Hearts and Minds: Vietnam 1965-1972

Designed by John Poniske

Vietnam is a simple, card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1972 (A topic that thirty-seven years later is just as timely and just as significant). The game is quick (2-4 hours)and clean (a bold & colorful map using area movement) HAM utilizes most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanics actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers?

HAM contains 80 cards, counters to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn counters, withdrawal counters, reduced movement counters as well CAS (Close Air Support), communist Air Suppression and artillery is also included. Optional rules cover Air Cavalry, naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game, Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.

PDF of playtest board still in development.

Order Now!

PRE-ORDER PRICE $37.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 208

Freebooters  

Freebooters: No prey, no pay.

freebooter - noun, a pirate or lawless adventurer.

A cutlass slashes through the sea breeze, smoke fills the air, a shout of "prepare for boarders!" echoes across the water, two ships pull closer as men run to the rails. You are about to enter the world of FreeBooters. Pirate adventure through the sea fights, fort battles, sacking of towns, and battles for treasure and fame. Can you as the Captain of the ship prevent the crew from rescuing their freebooter captain? As a freebooter, can you get your treasure back to your ship through the jungle, avoiding the enemy ambush? Do you risk crossing Danger Falls or hack your way through the jungle facing quicksand and gators?

Fight your way across the seas and jungles of the Caribbean in this game of sword fights and adventure…

Freebooters showcases man to man swordfights in the style of Worthington's popular COWBOYS game. Freebooters will reflect the variables of the fighting style of the golden age of piracy as well as some of the personality unique to this time. Players assume the roles of freebooter captains and their crews, opposing the Royal soldiers and sailors pitted against them.

The game includes a mapsheet, counters, rules,and much more.

Prototype gameboard 1

Prototype gameboard 2

Sample Ship board 1

Sample Ship board 2

Sample Ship board 3

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PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 233

 

 

101st

Click Above Image for More Info on Band of Brothers

 

BAND OF BROTHERS

Band of Brothers is being designed by Jim Krohn. This exciting fast playing game is a squad level (yes Worthington is finally entering the 20th century with a WWII game) WWII game covering the exploits of the 101st on their battles. Jim has been playing various squad level games for years but felt like they never quite hit the mark. Jim has brought an interesting twist to the topic as the game will use blocks. This will add a unique twist to the situation. Some of the unique features to the game will be blocks, a suppression mechanic that will accurately represent the effects of fire, your troops may not always respond as you expect, and a game where you won't have to look at a combat chart or rules constantly to play the game.

Scenarios will be playable in 1 to 1 1/2 hours. Game will come with geomorphic maps (would you have it any other way?), blocks, labels, rules and dice.

Order Now!

PRE-ORDER PRICE $42.00

RETAIL PRICE: $59.95

PRE-ORDERS NEEDED: 205

 

 

Roman  

ALESIA 52 BC

ALESIA will explore the Roman siege of Alesia and the Gaul relief attempt in 52 BC.

Caesar with his well trained legions (60,000 men) are laying siege to 60,000 Gaul warriors located at the town of Alesia which is virtually impregnable to attack.

Vercingetorix with 80,000 hungry warriors are waiting for the relief army of up to 250,000 warriors to attack the Romans and turn the tide of the rebellion.

As the Roman player you must juggle your men between your inner and outer siege lines fighting to keep the relief army out and the besieged army in. Speed of movement and your better trained troops are your strength. Can you use them to your advantage to repeat Caesar's greatest victory!

As the Gaul player you must decide where is the best place to attack with your relief army. You can move around the outer works to attack a weaker defended area but it will take time you may not have. And as the besieged forces do you attack where your relief army is attacking to coordinate your assault or attack the opposite side of the Roman works where hopefully the defense is weaker? The decisions are yours....

Scenarios will be playable in 1 to 2 hours. The game will come with mapsheet, counters, rules, and dice.

Order Now!

PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 227

 

 

Blockade Runner  

Blockade Runner

Who will be the greatest blockade runner Captain? How will you make your fortune? Guns or butter? Load your ship with coal and cargo and try to run the Union blockade during the Civil War becoming the greatest blockade runner of them all. Compete against your fellow blockade runners as you race across the Atlantic. Players have limited control over the Union blockaders, so you can open up routes for you while blocking your opponent. If you are caught by the Union, do you toss cargo overboard or burn more coal? The answers await you on the high seas.

Game will include wooden blockade runners, board, rules, cargo counters, etc.

Game will play in 30-90 minutes.

Order Now!

PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 233

 

Jackson's  

Jackson's Foot Cavalry

Using Worthington Games FORGED IN FIRE sytem to simulate Stonewall Jacksons complete 1862 Valley Campaign.

The game will a block game with point to point movement covering Stonewall Jackson's classic 1862 Valley Campaign. The game system will be using our Forged in Fire rules with adjustments for the situation facing both Union and Confederate commanders in the Shenandoah Valley. Supply and suprise will be critical as Jackson races up and down the Valley fighting one Union force after another as the Union try to trap the Confederates. The game will include a main campaign as well as several shorter scenarios. Playable in 3-4 hours for the full campaign with 1-2 hours for scenarios. Victory is determined by how many Union troops the Confederate player can force the Union player to keep in the Valley. The Union player will try to keep the bare minimum of troops in the Valley to prevent the Confederate player from obtaining certain objectives.

Order Now!

PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 221

 

   
The Mexican-American War  

The Mexican-American War Expansion Set

This is a new expansion set for gamers who own Hold the Line.

Scenario based game covering the battles of the Mexican-American War using Worthington Games HOLD THE LINE system.

Scenarios will be playable in 30-90 minutes. The game will cover the battles of the Mexican-American war that developed so many of the great (and some not so) commanders of the American Civil War. More information will be forthcoming as it develops on this title.

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PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 207

   
EastWar  

EastWar

Designed by Richard Berg

This game uses the system from MedWar Sicily.

Worthington Games is sending Richard Berg to the East Front! Over 30 years of game design, hundreds of titles designed, and this is the first East Front WWII game designed by the God Father of Gaming. The game will use cards but is not a card driven game.

Most of the rules and mechanics will be familiar to anyone who has ever played a wargame. MedWar Sicily has a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or heavy weapons). No CRTs.

Order Now!

PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 250

   
Napoleon's Grande Armee  

Napoleon's Grande Armee

Designed by Richard Berg

Richard Berg follows up CHAINMAIL with NAPOLEON’S GRANDE ARMEE. The game will use the Chainmail card system to recreate four exciting battles that follow one of the greatest military leaders of all time. No dice and no charts.

The battles included will be Austerlitz, Lutzen, Wagram, and Ligny. The game will include a map, counters, rules, and cards.

One of history's great commmanders in four of his greatest battles!

Order Now!

PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 250

Isandlwana  

FOR QUEEN AND COUNTRY/ VICTORIA CROSS II (REPRINT OF VICTORIA CROSS WITH THE BATTLE OF ISANDLAWANA)

This is a reprint of VICTORIA CROSS with the battles of Nyezane, Isandlwana, Rorkes Drift, Hlobane Hill, and Kambula included.

The game that started it all for Worthington Games. Using the VICTORIA CROSS system that was the first game produced by Worthington Games. Plus the long awaited Queen and Country using a mix of the Clash for a Continent / Hold the Line system with the VICTORIA CROSS system for the Anglo-Zulu war of 1879.

Five battles, one great game! The game will include the original Victoria Cross updated with counters, updated rules, and new box. The addition of 4 new battles using a mix of the VICTORIA CROSS / CLASH FOR A CONTINENT /HOLD THE LINE system gives the game a unique system that recreates the tension as the British player tries to stem the hordes of Zulu warriors with his trusty Martini-Henry rifle (with a bit of guts behind it!). As the Zulu player can you through mass and guile drive the British from your land.

It is up to you to decide!

Order Now!

PRE-ORDER PRICE $35.00

RETAIL PRICE: $49.95

PRE-ORDERS NEEDED: 201

 

 
     
 

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